![]() I’m really looking forward to seeing what this develops into. Congratulations to the Strafe team on and all their backers on blowing past the initial goal and moving towards whatever goodies the future may hold. Update- Well that didn’t take long at all. With any luck, by the time you get there it will be time for a stretch goal or two. 17, 2015 27 comments The headline refers to the trailer for procedurally generated Quake-a-Like Strafe Kickstarter page, which is entering its final hours on Kickstarter. If you’d like to see how effective, head on by and give the demo a look. Explode Your Face: Strafe Demo Released Kickstarter enters final hours News by Adam Smith former Deputy Editor Published on Feb. All told its a great little demo, keeping in mind just how early Strafe is in its development cycle.Īpparently it’s an effective one too, because when I started writing this the finish line was $20,000 off and now it’s down to $12,000. The three different guns are fairly vanilla, coming in shot-, machine- and rail-gun style, but they feel nice and act exactly like you’d hope. There are already four enemies in the game, each distinct from each other, and some nice arenas to dismember them in. The single mode is a speed run where you need to kill 90% of the level’s enemies if you can survive to the end of the run, complete with a working leaderboard. The demo is missing a lot of features such as mouse invert, the procedural level generation that will drive the game’s action, and enemy AI, but it’s got low-poly enemies you can decapitate with a shotgun to paint the level with gore. Get past the disclaimers about how broken it is (Pixel Titans are completely, unquestionably, exceptionally clear that this is a long way off from being representative of the final game) and there’s a fun chunk of gory low-poly shooting happening here. With under two days left on the clock it’s time to take serious action to secure that final $20,000, (-Updated- A few hours later and it’s fully funded!) and that means its demo time! The Strafe speed-run demo was released today, and while it’s a buggy pre-alpha mess of coding it’s also a playable chunk of game. What's better is, at time of writing, STRAFE has reached it's Kickstarter goal, raising $192,071 of the $185,096 it originally asked for, and still having 36 hours left on its campaign.Strafe has been doing pretty well for itself on Kickstarter, pulling in a healthy stream of backers but still not quite making its goal yet. YOU KIDNAPPED OUR LEAD PROGRAMMER AND HELD HIM AT GUNPOINT UNTIL HE RELEASED A BROKEN STRAFE® BUILD. It added that some of the game's major features, such as procedural level generation, AI pathfinding, and even customization options (such as FOV and controls) have not yet been implemented.Įven with these caveats, it's still a nice way to actually show, rather than tell, people what you're going to be making. Size 137.66mb (144,349,008 bytes) Downloads 381 (1 today) MD5 Hash. ![]() It might begin WWIII after your computer is mistaken on radar for a nuclear warhead." It might have major bugs, like enemies literally dancing for death. ![]() But unfortunately it might not run on your particular computer right now. BUT this is A TINY FRACTION and modified version of STRAFE that lacks most final features." The headline refers to the trailer for procedurally generated Quake-a-Like Strafe Kickstarter page, which is entering its final hours on Kickstarter. The overwhelming positive response encouraged us to release it to the public. It was custom built in days to get into the hands of streamers. In the dev's own words: "It's pre-Alpha, BROKEN and not representative of the final game. The demo is essentially broken, and is only a tiny fraction of what your Kickstarterbucks will go towards funding. If, for some crazy reason, you haven't backed Pixel Titan's upcoming 1996 FPS throwback: over here. If you're still on the fence about backing STRAFE for some reason, perhaps this pre-alpha demo can change your mind. STRAFE Pre-Alpha Demo is Now Free For Everyone
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